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Constructivism-based Design and Application of CALL Courseware
作 者: 程凯文
导 师: 伍忠杰
学 校: 电子科技大学
专 业: 外国语言学及应用语言学
关键词: 计算机辅助语言教学 多媒体课件 建构主义 多媒体教学模式 设计原则 课件开发 应用
分类号: G434
类 型: 硕士论文
年 份: 2004年
下 载: 282次
引 用: 0次
阅 读: 论文下载
内容摘要
随着CALL(计算机辅助语言学习)的发展,市场上出现了大量的多媒体课件,但质量参差不齐,且真正能应用于课堂教学的并不多。作为语言教师,应该怎样做才能适应多媒体时代的要求,开发和利用课件来促进学习者学习,提高教学质量已成为当前众人关注的焦点。本文从计算机辅助语言学习的发展与第二语言习得关系入手,分析了当前的使用现状,归纳出应用中的问题,最主要的原因是大部分课件设计和开发基础仍是传统的行为主义教学理论,并且现有课件的设计缺少语言教学专家的参加。鉴于此,本文以为建构主义理论基础,提出在多种多媒体教学模式下教学软件的设计原则,鼓励语言教师设计或与软件开发专业人员合作开发高质量课件。除了探讨在建构主义指导下开发课堂教学软件一般过程和步骤外,本文还从软件的主题、核心教学法、用户界面及实用性等方面提出了语言教师选择和应用课件的一般标准。更值得一提的是本文还通过对当前市场上国内和国外流行的一些教学软件的分析和评价,概括出应用这些软件的特点来促进语言学习者阅读、词汇、听说等语言技能提高的方法。
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全文目录
Chapter Ⅰ Introduction 11-21 1.1 Development of CALL and second language acquisition 11-13 1.1.1 Behavioristic CALL 11-12 1.1.2 Communicative CALL 12-13 1.1.3 Integrative CALL 13 1.2 Types of courseware 13-17 1.2.1 Behavioristic, communicative, integrative courseware 14-15 1.2.1.1 Behavioristic CALL courseware 14 1.2.1.2 Communicative CALL courseware 14-15 1.2.1.3 Integrative CALL courseware 15 1.2.2 Drill-and-practice, Instructional and Simulation courseware 15-16 1.2.2.1 Drill-and-practice courseware 15-16 1.2.2.2 Instructional courseware 16 1.2.2.3 Simulating courseware 16 1.2.3 Courseware for teachers and courseware for learners 16-17 1.3 Advantages of CALL courseware 17-18 1.3.1 Variety of the ways of information demonstration 17 1.3.2 Great amount of comprehensive language input 17-18 1.3.3 Individual learning 18 1.3.4 Improvement of interaction between student and computer 18 1.4 Weaknesses of courseware 18-21 1.4.1 Lack of guidance from advanced teaching theory 18-19 1.4.2 Role displacement of courseware designers and users 19 1.4.3 Resistance to use 19-20 1.4.4 Decrease of interaction between students and teachers 20-21 Chapter Ⅱ Constructivism-based CALL 21-30 2.1 The basics of constructivism 21-22 2.2 Constructivism learning theory and SLA 22-25 2.2.1 Assimilation and accommodation 22-23 2.2.2 Piaget’s modal and Krashen’s theory 23-24 2.2.3 Constructivist learning and teaching theory 24-25 2.3 Constructivism and Integrative CALL 25-26 2.4 Constructivist environment and CALL courseware design 26-30 2.4.1 Constructivist learning environment designing 26-28 2.4.2 Guidance for CALL courseware design 28-30 Chapter Ⅲ Modes of CALL Software and Designing Principles Based on Constructivism 30-43 3.1 Ordinary Classroom Teaching Mode 30-33 3.1.1 Characteristics of classroom teaching 30-31 3.1.2 Call for constructivist courseware 31 3.1.3 Principles of courseware design 31-33 3.2 Individualized Learning Mode 33-35 3.2.1 Advantages and disadvantages of individualized learning 33 3.2.2 Principles of courseware design 33-35 3.3 Network Classroom Mode 35-38 3.3.1 Limitations of the above two modes 35 3.3.2 Characteristics of Network Classroom teaching 35-36 3.3.3 Principles for courseware design 36-38 3.4 Virtual Reality Mode 38-40 3.4.1 Computer simulation 38-39 3.4.2 Principles for courseware design 39-40 3.5 Distance Education Mode 40-42 3.5.1 Characteristics of distance education 40-41 3.5.2 Advantages of networks in distance education 41 3.5.3 Principles of courseware design 41-42 3.6 Summary 42-43 Chapter Ⅳ The Development of CALL courseware for classroom teaching 43-50 4.1 Identification of the objectives of instruction 43-45 4.1.1 The cognitive domain 43-44 4.1.2 The affective domain: 44 4.1.3 The psychomotor domain: 44-45 4.2 Selection of topics 45 4.3 Draft of Design 45-47 4.4 Materials seeking: 47 4.5 Design of instruction 47-48 4.6 Evaluating 48 4.7 Other Perspectives on courseware development 48-50 Chapter Ⅴ Criteria for Application of CALL Software 50-57 5.1 Content and methodology 50-51 5.2 Instructional criteria 51-53 5.3 Interface criteria 53-55 5.3.1 Interactivity 53-54 5.3.2 Display of elements and connections between them 54 5.3.3 Colors, highlighting, and display building 54-55 5.4 Pragmatic criteria 55-57 Chapter Ⅵ Application of CALL Courseware 57-78 6.1 For Reading 57-63 6.1.1 Research on reading in CALL 57-58 6.1.2 Ways to improve reading 58-63 6.1.2.1 Hypertext 58-60 6.1.2.2 Multimedia reading 60-61 6.1.2.3 Text manipulation 61 6.1.2.4 Providing comprehensible input 61-62 6.1.2.5 Timed or paced readings 62 6.1.2.6 Websites for further information 62-63 6.2 For Listening and for speaking 63-73 6.2.1 An overview 63-64 6.2.2 Four types of courseware and their application 64-73 6.2.2.1 Listen/watch-Repeat 64-65 6.2.2.2 Record-Compare 65-68 6.2.2.3 ASR (automatic speech recognition) 68-71 6.2.2.4 Simulated Game 71-73 6.3 For Vocabulary 73-78 6.3.1 Development of Lexical CALL courseware 74 6.3.2 Ways to help vocabulary acquisition 74-78 6.3.2.1 Hypertext in reading courseware 74-75 6.3.2.2 Repetition and recall 75-76 6.3.2.3 Games for learning vocabulary 76-77 6.3.2.4 Electronic dictionary 77-78 Chapter Ⅶ Conclusion 78-80 Bibliography 80-87
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